
It’s pretty easy to focus on a couple of tactics for most of the game (at least on the standard difficulty setting), but to bring down the traitor in the big finale you absolutely must play like there’s more than one of you on the team. Although the final confrontation goes overboard slightly in terms of you being outnumbered, it makes you think about what you’re doing.

The game begs you to play through it again. Or you could use another combination of tools to play the section in an entirely different way. While you could charge in, guns blazing and grenades flying all over the place, you could also send the holographic you out to the side to catch the enemy’s eye, while you sneak round the left and stealth kill a number of them from behind. With all the tools you have at your disposal it’s worth taking a moment to assess the situation at hand. Both take a little getting used to.Įach level and set-piece can be tackled in a number of ways, and it probably won’t be until you’ve finished the game for the first time that you realise how you could have done things differently. The only real issues arise when trying to use the Nunchuck to throw grenades and twisting the Wii Remote to alter the zoom level of your sniper. Pointing and shooting with the aid of a target lock-on rarely causes any problems and the increased level of control helps when aiming your sniper rifle. Shooters have been hit and miss on the motion controlled wonder, so it’s a relief to say that everything works well here. It’s a shame that this Wii version doesn’t add any new story content, but there is a completely new Wii-oriented control scheme. The opening levels introduce various new abilities, but by the time you’re half way through the campaign, battle tactics are literally bursting from Bagman’s rucksack. This isn’t all of it though, as you’ll also get a handy holograph ability, some really cool mines and plenty of weapons.

This effectively gives you a four-man team in one soldier, and lets you do a little more than your lone-soldier status would suggest.Įach of your bio-chip buddies can be used in various ways, with Gunnar coming in handy as a deployable gun-turret and a stabilised sniper rifle, Helm is a dab hand at hacking computer terminals (despite simply being a helmet), and Bagman uses scrap (gathered from fallen enemies) to make new ammo, weapons and upgrades. Rather bizarrely these chips can be placed inside equipment, so Gunnar is placed on the gun, Helm on your helmet and Bagman on your rucksack. You see, while the bodies of his comrades were killed, their minds lived on inside bio-chips. Rogue Trooper is the star, along with his buddies. The story is told without any prior knowledge being necessary, and while the narrative is strong, it’s not the focus of the game. If you’re worried about not being able to follow the story because it’s based on a comic, you needn’t be. As the ‘Rogue Trooper’ you set off to bring the traitor to justice.
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General betrays the squad during a mission in the Quartz Zone, and the entire G.I. These laboratory-created, blue super soldiers give the Southers an upper hand in the war, but a G.I. You play as one of the Southers’ Genetic Infantrymen (G.I.s). Rogue Trooper is set on Nu Earth, a land torn apart by war as the Norts and Southers battle for control. Given the Wii’s success and its lack of quality third-person shooters Ubisoft’s bid to bring the game to Nintendo’s console seems like a shrewd move, but how has the gameplay translated to the Wii’s unique control set -up? Games based on comic books are rarely good, and studio Rebellion had something of a mixed history when it came to developing quality games, so no one expected much from a third-person cover-based shooter starring a blue action hero. Rogue Trooper surprised quite a lot of people on its release in 2006 for the PS2, Xbox and PC.
